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Challenger - beyond the sport

For this project, I  was working with a groupmate where we were supposed to create a PWA starting from scratch.  As I was responsible for the design choices that we took as I also helped with the coding part. The persona and the topic were given by our teachers, so we got Kara as a persona and topic - sport. So, we decided to create an app for a sport that can fulfil mainly the needs of Kara. The app that we created is called Challenger. The aim is to keep yourself fit and create content (workouts/challenges) and earn money from that. Moreover, this app wants to keep you social, so it has such elements. Our main purpose is to create a mobile app that is meaningful, playful, user-friendly.

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Design Thinking Method

Design Thinking Method

The design method that we chose to work with was Human-centred Design. The difference from the other methods is that we first empathize with the user and after that is the ideation for instance the Double Dimond is vice versa.

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After we got some idea of what we would like to have as an app we started with conducting interviews and doing a survey, from where we can empathize with your participants, so in this way to understand what exactly they want and if our idea is good enough to be built.

I decided to use a survey because this method is good for collecting information from a large sample of the target audience so that we get a better grasp of the user needs. So, for sure we know that our target audience is from the age of 20 to 25. Here you can find the link for the survey. The total amount of people who filled it was 28 people. From what we gather as information is that mainly people are using Instagram and Youtube. We were wondering what to focus more on as a feature, which is about the app if it has to be for private activities, group activities or maybe both. So, we asked them what type of sports activities do you prefer and 54% of the people said that they prefer private training. Also, we asked them how often they are training and mainly the participants answered that they are going to a couple of times a week or occasionally, so we can boost and motivate the people, who are doing sports rarely and to show some interesting training to the users, who are doing often. Many people are using some apps for training, so we will take inspiration from them and see better what our users want and what is missing in them. Mainly the participants want sports app features such as tracking their results, having challenges and workouts аs well as tracking them and having a GPS. Also, if we have the time we will try to implement a connection with a smartwatch. Аlmost everyone would like to have discounts for shops and the challenges in the app as well as the app achievement. For the last question, people are using social media for organizing events, so we will remove this option in our concept for now. In short, the survey helped us a lot to understand our potential users and to visualize our concept.

We conducted 3 interviews because we did not have that much time to do more. So from them, we understand that our participants like sports, because it helps them to stay fit and to reduce stress. Furthermore, it helps you to stay motivated and be competitive and to push this characteristic. Mainly, people are going a couple of times per week, however, one of the participants is not that sporty personality, so she goes occasionally. Another thing that we found out is that that they keep themself is to put goals in the future. The participants have different opinions about whether is to have a strict schedule or do something every day for about 15 minutes and is to be with a subscription. For the sports events, people also answered the social media or some famous app will use if they need to organize an app. Everyone would participate in an activity that is made by someone whom they follow which is nice because our persona wants to do something with digital marketing and social media, so this app will meet her needs. As features the people that we conduct interviews said that it will be good to have some notification, to track their results and maybe to have a quote which to motivate them when they enter the app. Moreover, having contact with the creator of the challenge or the workout would be nice for them. For the rewards, if they would like to have more information that it is available and some discounts. Another question that we asked them is if they will pay money for a challenge and their answers is depending on the challenge and the goals that they have. Everyone is interested in having competitive elements in our app. In conclusion, we believe that we are on a right track as what we are thinking to have as an idea and their answers helped us a lot to validate our ideas and to understand better what we have to do, so to fulfil the needs of the user.

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Quotes:

"If it was important to me obese person and important to lose fast weight, I would put some money in an app to achieve it and to have some guidelines"

-Hristina

"Yes, because I like competitions and proving that I am good. Seeing a leaderboard would motivate me to do sport and to compete"

-Kris

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Inspiration

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Ideation

Brainstorming

Our team started immediately with the brainstorming methods we used: Mind Mapping, the 5W and H, and collaborative t. Thankfully through these methods we chose the best idea and clarified it.

Collaborative

Both of us was coming up with different ideas about how and what is going to be our application. First, we came up with the idea of a training app, but there was not any uniqueness for us behind this idea since on the Internet there are a lot of apps like this. After that, we came up with an idea that maybe people can do some challenges and pay for them and the user can share the results with the creator of this training. In the end, we came up with the idea that maybe we can combine both so people can watch free training since they will be short and for the challenges to be paid because they are for a longer period.

The 5W and H

After we chose our idea of what the application will look like we started asking questions about the app that we want to create. This helped us a lot to make our concept clearer and to give us more ideas. The questions and the answers for them are following:

  • How the user will earn money?

- By creating challenges or sports events

  • Who is going to use it?

-Everyone who wants to train and create a content

  • Why the user is going to use it?

- To earn money, to connect with people and to get healthy

Mind Mapping

We started thinking about how can our app can be unique, meaningful and interesting for the users, so we decided what achievements can have for instance.

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Concept

Since we were continuing we had already done some brainstorming that it's included in our previous documentation for the Pressure Cooker.

The concept for our application was to make a way for people to make some side money with the help of sport and fitness. It utilizes social media as a main source of popularization due to the wishes of our persona - to use her social media influence as a digital marketing platform.

Our app has a progressive design in which you can say the goal is to somewhat level up. Our users can create 2 types of things – workouts and challenges. The way our basic system works is that a user tries another user's workout – as all workouts are free. They get an achievement for their first completion and are notified about the progression they could make. After 5 workouts are posted from the same user the working out one receives a discount on the “basic” challenge of that particular user.

Challenges are paid and they have a base price determined by the app which also depends on the type of challenge being done – basic and advanced. Challenges take longer to complete, are harder and give you better rewards. You can also compete with your friends using our social feature. In short, after completing a basic challenge the user gets a valuable rare achievement that can be shared on social media and an “advanced” challenge.

The advanced challenge is the “Ultimate” challenge. It is harder, longer and requires more dedication and willingness to put oneself out there. This challenge gives the best reward as it contains all the things a basic challenge does, but the app also offers a discount for a sports brand upon challenge completion. These discounts start small and the more advanced challenges you rack up the bigger the percentage you get.

The challenge creator has the option to also increase the price by their understanding and is also given the option to provide a better, more personal reward – for example, a workout between user and creator.

Since we have to create a playful and engaging app, we decided to do a gamified app. So, we researched what are the best practices for it we looked at the octalysis as we wanted to stick to it as much as possible. Also, we researched what the other apps and not only for sports are doing to succeed in exciting experiences in the apps. Another thing that we found is that it's hard to motivate people to train without a trainer, partner or encouragement. The easiest way that to happen is through validation in their media or by showing their progress by having pictures before or after. Competition with others is also an option since everyone wants to be in the first place. Integrating the app is hard so through the notification that we will have they won't forget. Also, in one book it said that person needs to create a habit for 21 days, so if they enter and do some training in our app it will become easier at a later point.

Also, since we want the users not to forget that they have to train and sometimes it's hard to motivate themselves, we decided to have notifications and also after they do the trick to have some tips and reminders as don't forget to drink water. Another thing that we are planning to implement is to have a custom button for installation. Sharing a location is important because sometimes people do not feel secure running in certain areas or sharing with their friends where are they. Another thing is that they can connect with a smartwatch because they can track better how many calories they burnt out.

For the octalysis, we have social involvement as having a connection with friends and competing with them. Moreover, one of our achievements is that the user can connect with the creator of the challenge in this way he can ask further questions and get more information about the challenge or some diet tips. On our statistic page, we included a challenger which to show which days they were doing and this will help them to get some badges for streaks as in this way we want to motivate them to train more. Also, from the research, we got that most of the people feel themselves we put something as a mini-race where they can compete if there is a lot of finishing the competition. In this way, our app is again gamified because it is accomplished. For us is important for people not to cheat in the app, so they do not get the rewards without not doing the challenge, so when the person creates a challenge he has to choose how the user to show his progress and that he was training. In this way, the user will see the result of using the app, which is the main idea to stay fit. Some people are not interested only to get badges in the app, so we made an off-line, material reward as getting some discounts in shops since when you are doing sport at some point you will need some sportswear from Nike or Addidas for instance. Connection with other companies or partnerships is a new innovative marketing method, where our app can be promoted and to have more users as well as for the other part will be useful since the users will go in this particular shops to buy items or products.

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Implementation

DESIGN DOCUMENTATION

The first thing that we did after getting better was the idea, we started thinking about what our mobile will look like. In the beginning, we did wireframes. They're at the beginning, our menu was a burger menu, but after research, we understood that it is not that convenient for the users since mainly they are holding their fingers/hands at the bottom of their phones. However, if the menu is bigger than 5/6 elements it can be a burger menu. Our menu contains 5 elements, it is on the borderline, but it is simple and contains only icons. Moreover, thanks to the competitive analysis we got inspired by how the app can look like, so we got ideas from Netflix, FitForFree and Samsung Health and we implemented them in one. So, the home pages look familiar to Netflix, because it has a recommendation and person list in this way the user will feel more confident in using it because it will be more natural to use it. We decided to stick to Material Design. For colours, we used black, white and green as the main, because they represent power, clearness, wellness and sport, which is the idea of our app. Another colour that we used was golden, which will help the user to understand which of the training is a workout(free) and which is a challenge(paid). Another idea that we used while we were building our app is neomorphism in this way we give some depth to the pages. Furthermore, it is meant to be soft on the eyes. It calls for minimal colour contrast and very few pops of colour, which creates a clean, solid look. The typeface that we chose is Poppins.

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Testing

The people who took part in our testing said that their overall impression of the app is that it is a sports application for training, where you can motivate yourself and connect with friends and compete with each other, which is our idea, so we were satisfied with the answers that we received. All of the participants feel confident in using the app. People like the idea of creating content because is something different from the other apps for sports as well as the discount part. The thing that we have to change is the navbar to be static and to include more free things. They would share with their friends especially because they can compete with each other. The participants liked the idea of having challenges, which to be paid as well the design that we did. It looks familiar to some of them because it seems like an Apple app. The words that they think describes our app is timeless, focused and fancy active creative friendly, which coincides with the idea that we have. In short, people liked our app, they were not having any things that do not like, so we will focus on implementing it.

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Heuristic evaluation

  • Visibility of system status - we have this on our app because it's visible for the user for instance that he is offline through the text and that he is not able to access all the pages

  • Match between system and the real world - it's easy for the user to understand the text everywhere and the images and icons that are used are been chosen to be closer to the user

  • User control and freedom - we also think that we have this in our PWA because for example on the "Create' page they can undo what they did it.

  • Consistency and standards - we believe that our design is consistent because the user flow is pretty straightforward

  • Error prevention - unfortunately, our app does not have error prevention, but in the future, this can be implemented

  • Recognition rather than recall - everything is been made to be easy to remember and to be easy for the user to use it

  • Flexibility and efficiency of use

  • Aesthetic and minimalist design - our design choices were made that our design to be minimalistic, playful, meaningful.

  • Help users recognize, diagnose, and recover from errors - as we mentioned earlier we don't have recovery or prevention, or some kind of tips for the user when he uses the app

  • Help and documentation - we need more accessible information for the user in our app

 

To sum it up, we believed that we did a user-friendly, playful and minimalistic design. Fortunately, most of the requirements we have, however, in the future is good to focus on the help and documentation as well as error prevention, so our app is even friendlier.

Contact

I'm always looking for new and exciting opportunities. Let's connect.

123-456-7890 

Contact

I'm always looking for new and exciting opportunities. Let's connect.

123-456-7890 

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